Wild Card Fallout New Vegas



This section will cover the end game quests for the Courier who wants to overthrow Mr. House and take over control of an independent New Vegas, starting after you travel to Mr. House’s Bunker under Fortification Hill and activate his Securitron army no, your Securitron army. If you haven’t killed Mr. House yet, do so. This series of quests leads to one of many Fallout: New Vegas endings. Once the Courier discovers Yes Man, he will explain Benny's plan to kill Mr. House and take over New Vegas. The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny. Wild Card: Finishing Touch Fallout: New Vegas Guide. Freeside M7 - New Vegas Strip - p. 1 M7 - New Vegas Strip - p. 2 M8 - Cottonwood Cove. Fallout: New Vegas Wild Card: Change In Management. You'll receive 750 EXP for finishing the 'Wild Card: You And What Army?' Now report back to Mr. House, and then to Caesar, also.

  1. Wild Card Fallout New Vegas
  2. Fallout New Vegas Finishing Touches
  3. Wild Card Side Bets Fallout New Vegas
  4. Wild Card Ace In The Hole Fallout New Vegas
Wild Card Fallout New Vegas

Wild Card: Change in Management

NOTICE: Once you've decided to open a hall, [The House Always Wins, I] becomes failed and you won't be able to join Mr. House.

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Wild Card Fallout New Vegas

Management

A first goal to conquer a Vegas is to kill Mr. House or render him powerless. Go to the [Lucky 38] (M7:1) where you'll be welcomed by Victor. Take an elevator and go down to the [Mr. House's chamber]. You'll reach a giant TV with an image of Mr. House. To have full access to terminals you must have:

  • Platinum Chip - to get it complete a part of [Render Unto Caesar];
  • Lucky 38 VIP keycard - you can get it from [H&H Tools Factory] (MsB:6);
  • or you can count on your skills [Science].

Go to the terminal to the left #1 and open the hall. There are two Securitrons inside, which will attack you right after you enter the room. You can either disable them using a terminal to the right (only a temporary effect) or go directly to a terminal to the left #2 and go straight to the [Control room].

You will find Mr. House's life support chamber inside a control room. Activate it using the terminal and you'll have a few choices:

  • kill Mr. House;
  • sterilize life support chamber;
  • deactivate the cerebral implant.

If you've chosen deactivation of the implant, you won't get negative reputation.

After dealing with Mr. House, go back to Yes Man [13th floor] (M7B:2) and tell him that Mr. House is out of the game now. If you have the Platinum Chip, meet Yes Man in Lucky 38, at Mr. House's apartment, where you can install Yes Man's A.I. in the Lucky 38's main frame. After a while you'll be moved to the basement where you can see upgrading of Securitrons.

Wild Card: You and What Army?

Go south-east to [Cottonwood Cove] (MsG:22). You'll meet a Caesar Legionnaire - to continue do one of the below:

  • show him Mark of Caesar;
  • [Speech 35] say that you're merchant;
  • attack him.

Go ahead to meet Cursor Lucullus (M8:1) #1, who will transport you to [The Fort] (MsE:5). Give away your weapons (or hide them) and then go to the inner camp (M9:1) to meet Caesar #2. If you do not have the Platinum Chip, you'll get it now.

Fallout New Vegas Finishing Touches

Accept the first part of [Render Unto Caesar] and go to the vault (M9:2). Upon entering it you will get all of your confiscated items back. Use the Chip in a machine to the right #1 and a hole in the floor will open. Go into the [Securitron Vault]. On a monitor (M9A:1) near the entrance you'll find:

  • Mr. House, if he's still alive;
  • Yes Man, if you've installed his A.I.;
  • (Connection Lost) if Mr. House is disconnected but there is no Yes Man's A.I. installed.
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Go ahead and get ready to meet first Protectron#2. If your [Science] is high enough you can go to the security room (M9A:2) and disable:

  • [Science 75] protectrons;
  • [Science 50] turrets.
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You can also find a Plasma rifle there.

Run to the main hall, where you will see an army of Securitrons. If you haven't managed to disable robots and turrets, the fight might be very tough. You got two solutions now:

Wild Card Side Bets Fallout New Vegas

  • you can destroy the army;
  • or you can upgrade it.

If you've decided to destroy the army, you have to eliminate three reactors (M9A:3) #1, but if you want to upgrade Securitrons, go upstairs where you can find a terminal which you can use to upgrade the army (M9A:4) #2. To do so, just use the Chip. Upgrading the army is a definitely better option, as Securitrons will help you in a final battle for Hoover Dam. The quest is completed and you can return to Yes Man.

Wild Card Ace In The Hole Fallout New Vegas

If your decision was to destroy the army, you won't be able to cooperate with Mr. House and additionally on your way back you'll face few securitrons. You're still able to cooperate with Caesar, because he'll think that the earthquake caused by upgrading the army was in fact a devastating explosion which destroyed the underground complex.





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